One ironic aspect of 3D models, is that there is a psychological threshold for "real world" rendering. If you are below that threshold, the illustration is taken as an animation without a problem. However, above that threshold it is exceeding difficult to make the render look realistic enough to support the story. But characters are constantly improving and there are many techniques to help with realism. As such these "Real World" images represent my best efforts. They are not really Real World, but... oh well.